#include <iostream>
#include <string>
#include "enumit.hpp"
enum class SampleId {
FIRST,
SECOND,
THIRD
};
/*
enum SampleId {
FIRST,
SECOND,
THIRD
};*/
int main() {
for (auto iter = enumit::Begin<SampleId>(); iter != enumit::End<SampleId>(SampleId::THIRD); ++iter) {
SampleId entry = *iter;
std::cout << "Current SampleId: " << static_cast<int>(entry) << std::endl;
}
for (auto entry : enumit::Iterate<SampleId>(SampleId::THIRD)) {
std::cout << "Current SampleId: " << static_cast<int>(entry) << std::endl;
}
return 0;
}
Showing posts with label enumeration. Show all posts
Showing posts with label enumeration. Show all posts
Saturday, May 23, 2015
Enumeration Iterator Library (EnumIt)
In the new game I'm making, I've been using enumerations along with constant arrays for some quick configurations and needed a quicker way to iterate through all available enumerations (for example, when loading images who are identified by their enum class value). I created an enum iterator library (EnumIt) which is a single header file. It comes with functions to get an enum's Begin and End iterator and also provides an interface which supports ranged-based for loops. Although very simple, hopefully it will be helpful to someone else. Below is an example which can be found on the github page: https://github.com/Salgat/Enum-Iterator
Labels:
c++,
cpp,
enum,
enum iterator,
enumeration,
enumerator,
enumerator iterate,
enumerator iterator,
enumit,
iteration,
iterator,
library
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