Saturday, February 20, 2016

PokeSynch - Original Pokemon Red/Blue/Yellow with multiplayer features

In my free time the past month I've been working on a modification to my GameBoy emulator specific to the original Pokemon games. The basic idea is to create a multiplayer feature for the games, which includes seeing other players walking around in the game, NPCs positions matching across games, and being able to trade also. These features are all enabled over the network, including online, and all run on the original Pokemon ROMs (this is not a new game that looks like the originals). Below is an example of what I have so far,

Two players in a game, where the NPCs are synchronized in their position.
Requesting a battle with the other player
Battle accepted, game on!
When the battle starts, a trainer battle is started.
The trainer is loaded up with your opponent's pokemon.
How it works is that, upon accepting a battle, a trainer battle is initiated on both player's games by changing a few memory values. When this occurs, the trainer's pokemon party is overridden with the remote player's pokemon party. At this point I now need to synchronize battle moves so that each player can make his move. 

For synchronizing remote players, unfortunately the game does not allow more than 16 sprites, so these remote players are "simulated" and drawn over the game's screen each frame. Additionally, if the player tries to walk into the remote player, the emulator will automatically override the memory value for collision detection to make the game think another unit is there.

For synchronizing NPCs, the NPCs are forced to not walk until the host player's NPC walks, then all clients have their NPCs scripted to follow the position of where the host player's NPC walked to. This is done by overriding memory in the game that tells it to keep walking and in which direction to walk.

I still have a ways to go, but at this point you can walk around and see other players and initiate battles.

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